Dont Miss: An in-depth look at the physics…

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   In this article,…

Deep Dive: Telling Lies – Making a mechanic…

Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in order to show how seemingly simple, fundamental design decisions aren't really that simple…

Behind the HONK: An Untitled Goose Game Q&…

Everyone seems to be honking a bit more than usual with the recent release of House House's brilliant Untitled Goose Game, a game where you take control of a horrible goose who terrorizes the unwitting members of…

Blog: A guide to lucid storytelling in games

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   If you are…

Game Design Deep Dive: Telling Lies – Making…

Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in order to show how seemingly simple, fundamental design decisions aren't really that simple…