Dont Miss: Inside the campaign design of Halo…

Halo’s single-player level design has long been shaped to better serve new weapons, enemies, and AI behavior. The developers created flowing canyons, rifts, and cityscapes that subtly guide players on a quest to save the galaxy.…

Blog: The Rapid Prototyping Game

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   The Rapid Prototyping…

EAs Strategy for remastering Command & Conquer

In the purely dog-eat-dog, capitalist mindset that no doubt some EA executives adhere to, there's no reason to revisit or remaster Command & Conquer. Strategy games don't sell as well on consoles, full-motion video with…

Blog: When debug UI ruins your game design

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   One of the…

Dont Miss: Frog Fractions 2 and the art…

With his 2012 browser game Frog Fractions, developer Jim Crawford created a nested series of interesting surprises, hiding a increasingly bizarre genre-scrambling minigames beneath what appeared to be an unassuming piece of educational software. Players responded well to…