Dont Miss: Rethinking the RPG to make it…

Obsidian Entertainment's recently released RPG Tyranny began life seven years ago as a pitch for a game that would be rooted in three questions: What would happen if you took a world like Middle-earth and let evil…

Blog: The design and development of Rogess

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Rogess (by Jonathan Lessard and Pippin Barr)…

Blog: On narrative from a cognitive perspective

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   "Putting into play"…