How much thought have you put into the nature of randomness in your game? May I suggest taking a moment and considering it, its nature, and how it could go wrong? There are some people…
Blog: Companions and creating player bonds
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. In this article,…
Join a free talk + Q& A on…
In the second edition of our newly-minted Gamasutra Editorial Forum series, we welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk…
Join a free presentation + Q& A on…
In the second edition of our newly-minted Gamasutra Editorial Forum series, we welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk…
Blog: My full time indie developer life –…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Peace in everyone…
How Blightbound approaches individual storytelling in a co-op…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. An interesting design…
Steams new controller reporting lets devs know how…
Valve has rolled out a new Steamworks update that shows developers what percentage of their playerbase uses controllers and detailed statistics on their use. The controller reports have been added to the Steamworks Sales & Activations dashboard, and…
Blog: Writing slapstick and narrative as one
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. (Or from Wilt…
Blog: How Blightbound approaches individual storytelling in a…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. An interesting design…