Blog: A Space Moguls map screen retrospective

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   (This article was also…

Q& A: Lair of the Clockwork God devs…

How has the delicious bread and butter of indie development changed over the years? What did it mean to be an indie developer back when it was hip? And how are those plucky creators getting on as…