Exploring the AI of Command & Conquer

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   'AI and Games'…

Dont Miss: StarCraft II and the art of…

[ Writer Tom Cross parses out the complex blend of narrative and gameplay elements in Starcraft II for Gamasutra -- to what extent are the characters and conversation related to the gameplay, and do their…

Sponsored: Does the video game industry have a…

Presented by Irdeto The growth in the Video Games industry has changed the way entertainment is consumed. With more than two billion gamers around the world, cheaters are targeting competitive online multiplayer games, ruing gaming…

Dont Miss: Inside the campaign design of Halo…

Halo’s single-player level design has long been shaped to better serve new weapons, enemies, and AI behavior. The developers created flowing canyons, rifts, and cityscapes that subtly guide players on a quest to save the galaxy.…

Blog: The Rapid Prototyping Game

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   The Rapid Prototyping…