How much thought have you put into the nature of randomness in your game? May I suggest taking a moment and considering it, its nature, and how it could go wrong? There are some people…
What does $1M in Steam sales look like?…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. So, we’re back with…
ALT.CTRL.GDC Showcase: Mouse & the Billionaires Buy! Sell!
The 2020 Game Developers Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase.…
Dont Miss: A look back at the history…
May 2015 marks the 30th anniversary of Gradius, the progenitor of Konami's most successful shoot 'em-up series. Though it commands only minor recognition from the English speaking audience, it ranks next to Namco's Xevious as…
Road to the IGF: Julian Palacios Promesa
This interview is part of our Road to the IGF series. You can find the rest by clicking here. Promesa is an exploration of memories and dreams - of the connections we make with someone when we truly…
Road to the IGF: Julián Palacios Promesa
This interview is part of our Road to the IGF series. You can find the rest by clicking here. Promesa is an exploration of memories and dreams - of the connections we make with someone when we truly…
Blog: My full-time indie developer life – Year…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Hi, my name…
Blog: A critical analysis of The Outer Wilds
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. I quite often…
Pathfinding for three playable characters simultaneously in Path…
The Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in order to show how seemingly simple, fundamental design decisions aren't really…