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Month: November 2019

Dont Miss: Using procedural destruction to unleash chaos…

UncategorizedNovember 30, 2020

Control, the latest supernatural jaunt from Remedy, takes place in shifting brutalist structure called The Oldest House. It's an imposing, cinematic, and impossibly beautiful skyscraper filled with secrets, and wandering its ancient halls is probably the…

Tomorrow: Join this live Gamasutra Webcast feat. Innersloths…

UncategorizedNovember 30, 2020

We're trying something new here on Gamasutra! We're piloting a new Gamasutra Webcasts series, featuring great speakers who will share insight into the art and business of making games. These are free to attend, live broadcasts with…

Blog: The community-driven development of Vecter

UncategorizedNovember 26, 2019

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   I'm about to…

Blog: Combining film and comics to create the…

UncategorizedNovember 26, 2019

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.     Before I…

Reworking the combat system in Vampire: The Masquerade…

UncategorizedNovember 26, 2019

When Vampire: The Masquerade Bloodlines first launched in 2004, it was lauded for the quality of writing found in both the main story and character dialogue. Critics called it a flawed masterpiece with one of the…

Dont Miss: A game dev postmortem of the…

UncategorizedNovember 25, 2019

  3. Input from outside. The first external BioShock focus test was meant to be a sanity check: to get a better sense of what was working well but needed polish and what wasn't working…

Shovel Knight Showdown: Designing a roulette of gameplay

UncategorizedNovember 25, 2019

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   What’s up picky…

Video Game Deep Cuts: Half-Life: Alyx On Planet…

UncategorizedNovember 24, 2019

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   [Video Game Deep…

Dont Miss: Designing characters as UI in games…

UncategorizedNovember 22, 2019

UI has come a long way since the 8-bit era, when bosses would flash shades of yellow or red at an accelerating tempo when they were teetering on the brink of defeat. These days, character…

Blog: Handling Unity scene hierarchy and performance

UncategorizedNovember 22, 2019

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Last week, I…

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  • Blog: Creating traditional sprites with Unitys new 2D animation package

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