Control, the latest supernatural jaunt from Remedy, takes place in shifting brutalist structure called The Oldest House. It's an imposing, cinematic, and impossibly beautiful skyscraper filled with secrets, and wandering its ancient halls is probably the…
Blog: The community-driven development of Vecter
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. I'm about to…
Blog: Combining film and comics to create the…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Before I…
Reworking the combat system in Vampire: The Masquerade…
When Vampire: The Masquerade Bloodlines first launched in 2004, it was lauded for the quality of writing found in both the main story and character dialogue. Critics called it a flawed masterpiece with one of the…
Dont Miss: A game dev postmortem of the…
3. Input from outside. The first external BioShock focus test was meant to be a sanity check: to get a better sense of what was working well but needed polish and what wasn't working…
Shovel Knight Showdown: Designing a roulette of gameplay
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. What’s up picky…
Video Game Deep Cuts: Half-Life: Alyx On Planet…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [Video Game Deep…
Dont Miss: Designing characters as UI in games…
UI has come a long way since the 8-bit era, when bosses would flash shades of yellow or red at an accelerating tempo when they were teetering on the brink of defeat. These days, character…
Blog: Handling Unity scene hierarchy and performance
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Last week, I…