This month, Insomniac Games and Sony released Marvel's Spider-Man, a fluid, polished, and surprisingly grounded take on the web-slinging hero that's drawn wide praise and sold millions of copies. And while it's easy to credit…
Using the language of film & theater to…
Jack Attridge just spent the last few years of his life making an FMV game, Erica, but he’d prefer if you didn’t point that out to him -- or at least, not in those exact…
Sponsored: An easy way for devs and publishers…
Presented by Xsolla Technology drives commerce forward and government regulations typically follow en suite. This certainly is the case with e-commerce — which has grown rapidly in the last decade thanks to advancements in mobile,…
Combat, co-op, and proc gen: Inside the design…
If the pitch "Dark Souls with guns" sounds a little too "X meets Y" to you, that's probably fair. But Gunfire Games' Remnant: From the Ashes is more than Dark Souls with guns. It's Dark…
Video Game Deep Cuts: Sayonara, Switch Lite, Wild…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [Video Game Deep…
Blog: Development stress, choices that matter, and language…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This interview was…
Blog: Why you should invest more in community…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Too often, Community…
Making people understand and care about your game
Yes, your game is very cool. And I’m sure it is! Good job for making the cool thing! However, I’ve found a lot of devs lose track of what is actually cool about their game…
How to grow as a designer: What to…
Less experienced designers often ask for book recommendations. My first answer is “Have you made stuff?” You’ve probably already read enough blog articles or watched GDC talks, so if you haven’t yet, step 1: go make…