While Peter Molyneux gets a lot of ink, there's obviously a team of developers working very hard to turn Fable III from fan favorite into full-fledged phenomenon -- working to make the goals that…
Biizzard is suing Chinese studio Sina Games for…
Blizzard Entertainment is suing Chinese developer Sina Games for allegedly copying its Warcraft series with free-to-play mobile title Glorious Saga. As reported by Polygon, Blizzard filed a lawsuit in California on August 16 and claimed Glorious…
Blog: 50 mistakes to avoid when developing an…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Even savvy marketing…
Dont Miss: The pros and cons of procedural…
Surviving is about facing the unknown. So in creating a game of tactical survival across a ruined continent, Adam Saltsman of Finji turned to procedural generation to ensure that no two situations would be alike. The…
A devs guide to sustainably supporting live games…
The game industry has a burnout problem. Developers have complained for decades about the toll this business takes on their personal lives. People lose sleep, miss important moments, and sacrifice relationships in order to work…
20 years after Seaman, Saito reflects on creativity…
Yoot Saito is someone who makes a point of doing things differently. Whether it's the pinball-cross-tactics gameplay of Odama or the gross-but-lovable voice-activated virtual pet in Seaman, Saito's intent has been to surprise players with new kinds of…
Blog: Depiction of war in games – can…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This blog was…
Creating a narrative focused mission design doc: A…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Introduction: I always…
Why all of our games look like crap:…
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. We spent years…