Blog: Creating the the AI of Sea of…

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   AI and Games…

Why Clint Hocking wanted every NPC in Watch…

At Ubisoft's E3 conference this year, the company announced its latest entry in the Watch Dogs series would be a significant leap forward for the series---instead of creating a game centered around one central hero, Watch Dogs: Legion will…

Blog: Charting the pacing of Uncharted 2 –…

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   The following are…

Game Design Deep Dive: Making the 100(!) endings…

The Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in order to show how seemingly simple, fundamental design decisions aren't really that…